Hi everyone!
I’d like to end up my game making the player go downstairs and get dazzled, blinded by bright light.
I think i should use some kind of spotlight combined with post-process volume changes, but i’m not completely sure how to do it, any tips?

setup a strong spotlight, add a PP volume crank up the bloom and set the blend weight to something high.

it kinda works, the problem is that the Eye Adaptation doesn’t let me make a bright sensation as i’d like.
i want it to increase until the point you can only see white in your screen :confused:

then turn off Eye Adaptation in the pp volume, the tool tip tells you how. as for making the light increase, just make a blueprint that adds a small amount of brightness every tick and make sure to divide by delta time

Thanks man!

no probs :slight_smile: