I’d like to end up my game making the player go downstairs and get dazzled, blinded by bright light.
I think i should use some kind of spotlight combined with post-process volume changes, but i’m not completely sure how to do it, any tips?
setup a strong spotlight, add a PP volume crank up the bloom and set the blend weight to something high.
it kinda works, the problem is that the Eye Adaptation doesn’t let me make a bright sensation as i’d like.
i want it to increase until the point you can only see white in your screen
then turn off Eye Adaptation in the pp volume, the tool tip tells you how. as for making the light increase, just make a blueprint that adds a small amount of brightness every tick and make sure to divide by delta time