Day Sequence Device broken with Lighting Scalability Manager

Summary

Day sequence devices are not getting enabled/disabled depending on graphic settings using the Lighting Scalability Manager.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

I light up my scene using a DSD,
If I go under the map, another DSD get’s activated (which shouldn’t happen cause that DSD is set to Low and Medium settings in the Lighting Scalability Manager, I show that on the video),
When I move back up, it doesn’t activate the previous DSD, it keeps the one underground.,
Whenever I save, it gets fixed,
In the video, I show that if I delete that DSD under the lobby area, it works as expected, so my conclusion is:
There seem to be 2 bugs:
The Lighting Scalability Manager is not activating/deactivating things according to the scalability setting you’re in.,
DSD’s are overwriting each other, even if set to volumes and not infinite and different priorities. Refreshing with a Save seems to semi-solve it in editor.

Expected Result

Day sequence devices should be enabled/disabled depending on the scalability setting they’re set on the Lighting Scalability Manager.
Day sequence devices shouldn’t be overwritting eachother.

Observed Result

The Lighting Scalability Manager is not activating/deactivating DSD’s depending on the scalability setting.
DSD’s are overwriting each other, even if set to volumes and not infinite and different priorities. Refreshing with a Save seems to semi-solve it in editor.

Platform(s)

PC

Video

Additional Notes

I have an Unreal Fest presentation about this tool. Please help :frowning:

I would really love to know aswell if there is any way to make day sequence devices work with lighting scalability manger

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