I am currently using a day night cycle on one of my levels, the day time look great however when it goes to night and the “sun” is moving under the map, it causes a some weird lighting effects on foliage and inside of buildings.
It looks like this for a few seconds as the sun is setting
Then this weird highlight type effect starts and gets worse as the night phase progresses
I am aiming for it to be pretty dark at night without the weird effect.
Is this something to do with post process possibly? Any advice on how to solve would be greatly appreciated
PS. ignore the FPS counter it froze as I took the snapshot and the lighting needing rebuilding doesn’t matter towards it, its just because I placed down a few new meshes