Day/Night cycles problem with indirect lighting


Im investigating using a day/night cycle blueprint for my interior/exterior scene. The issue im finding is with the lightmass lighting. For example if its lit during the day indirect lighting is bouncing onto ceilings,etc and illuminating them making them look wrong at night. And then if I light the scene for the night then rooms are very dark and have no indirect lighting for the day time.

Does anyone know of a possible work around for this?

Thanks in advance.

You can remove indirect lighting via post process volume > Global Illumination > Indirect Lighting Intensity. But even then you’ll have issues with reflections since you cannot update reflection captures in run time.