Reflection captures can’t be recaptured at runtime, you can’t even adjust the color because there is no tint setting, only brightness and they only accept static textures, not materials. The static textures can’t be changed at runtime either as far as I can tell.
Watching the Borderlands 3 interview, they wrote their own solution to update reflections at runtime.
What’s everybody else doing? Relying entirely on SSR/Planar reflections and/or recapturing Skylight? What am I missing here?