Day/Night cycles: How do you update reflections?

Reflection captures can’t be recaptured at runtime, you can’t even adjust the color because there is no tint setting, only brightness and they only accept static textures, not materials. The static textures can’t be changed at runtime either as far as I can tell.

Watching the Borderlands 3 interview, they wrote their own solution to update reflections at runtime.

What’s everybody else doing? Relying entirely on SSR/Planar reflections and/or recapturing Skylight? What am I missing here?

Hey,

It might not help, but after Tom Looman added day-night cycles, I looked up stationary lights, lightmap scenarios and did something like that.

Unfortunately Lightmap scenarios won’t work in my case, as I need a seamless day/night cycle. Thank you though.