Day/Night cycle under lighting the world at "night"

Hi there! I just added a simple day/night cycle to my map based on a you tube tutorial. My issue is at “night” when the light is orbiting under the horizon, the terrain isn’t occluding the light and it looks like the mesh props are being lit from below. Is there a smart method to solving this or maybe I’m just missing something?

Thanks in advance. :slight_smile:

You need to set the blueprint so that the sun’s brightness goes down to 0 when it is below the horizon.