Hey another question for you guys:
Can any of you explain how the settings for the eye adaptation stuff work? I’ve read the documentation a few times now (https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/AutomaticExposure/index.html), but I’m just not quite understanding how it works still.
I want it for my game, but at the default settings it causes the Sky dome to turn almost white at night which looks bad. So I played with the settings, and got it to stop doing that, but now it just simply stopped working altogether lol. So I figured it might now be time to ask for help before I break it any further :o