Day 7 - Collectible Items System in C++ (Unreal Engine 5)

Hello everyone,

I’ve just completed Day 7 of my Unreal Engine 5 Gameplay Engineer journey.

Today I implemented a Collectible Items System entirely in C++.

Features implemented:

:white_check_mark: CollectibleActor

:white_check_mark: Static Mesh Component

:white_check_mark: Overlap Events

:white_check_mark: Score System

:white_check_mark: Item Collection

:white_check_mark: Object Destruction

:white_check_mark: Gameplay Programming in C++

When the player touches a collectible item:

• The score increases

• The item is collected

• The actor is destroyed

Current systems completed:

:video_game: Day 7 - Collectible Items System:https://youtu.be/hK59tghbEso

I’m building all gameplay systems from scratch in C++ as part of my journey to become a Gameplay Engineer.

Any feedback, suggestions, or code review comments are welcome.

Thank you!

1 Like

Listen, I’m happy that you want to share even if I don’t think this is quite the right space for it.

But do you really need to spam the forum with multiple posts saying the same thing but in different languages? Couldn’t you reply to your own post with those translations?