Hello everyone,
I’ve just completed Day 7 of my Unreal Engine 5 Gameplay Engineer journey.
Today I implemented a Collectible Items System entirely in C++.
Features implemented:
CollectibleActor
Static Mesh Component
Overlap Events
Score System
Item Collection
Object Destruction
Gameplay Programming in C++
When the player touches a collectible item:
• The score increases
• The item is collected
• The actor is destroyed
Current systems completed:
Day 7 - Collectible Items System:https://youtu.be/hK59tghbEso
I’m building all gameplay systems from scratch in C++ as part of my journey to become a Gameplay Engineer.
Any feedback, suggestions, or code review comments are welcome.
Thank you!