Day 6 - Interaction System in C++ (Unreal Engine 5)

Hello everyone,

I’ve just completed Day 6 of my Unreal Engine 5 Gameplay Engineer journey.

Today I implemented a basic Interaction System entirely in C++ using Enhanced Input and Line Traces.

Features implemented:

:white_check_mark: IA_Interact Input Action

:white_check_mark: E Key Interaction

:white_check_mark: Line Trace Detection

:white_check_mark: DrawDebugLine Visualization

:white_check_mark: FHitResult Usage

:white_check_mark: Object Detection

:white_check_mark: Object Destruction

The interaction system works by casting a Line Trace from the player and detecting objects directly in front of the character.

When the player presses the E key and an object is detected, the actor is destroyed.

Current character features:

• WASD Movement

• Sprint System

• Health System

• Double Jump

• Interaction System

Video Day 6:https://youtu.be/1Qdqefu5KEk

Any feedback, suggestions, or code review comments are welcome.

Thank you!