Hello everyone,
I’ve just completed Day 5 of my Unreal Engine 5 Gameplay Engineer journey.
Today I implemented a Double Jump System entirely in C++ using Enhanced Input and the Character Movement Component.
Features implemented:
IA_Jump Input Action
Space Bar Mapping
Jump Function
StopJumping Function
JumpMaxCount Configuration
Double Jump System
The character can now:
• Walk
• Sprint
• Jump
• Double Jump
• Use a modular Health System
I’m documenting my progress day by day while building real gameplay systems from scratch in Unreal Engine 5.
Video:https://youtu.be/MRPN8_PzoeA
I’d appreciate any feedback, suggestions, or code review from more experienced Unreal developers.
Thank you!