Hi everyone,
I’ve just completed Day 4 of my Unreal Engine 5 Gameplay Engineer learning journey.
In this video, I implemented a Sprint System in C++ using Enhanced Input and the Character Movement Component.
Topics covered:
- Input Actions
- Input Mapping Contexts
- Sprint Mechanics
- MaxWalkSpeed
- Enhanced Input
- C++ Gameplay Programming
I’d appreciate any feedback from the community.
Video:
Thank you!