Day 4 Gameplay engineer

Hi everyone,

I’ve just completed Day 4 of my Unreal Engine 5 Gameplay Engineer learning journey.

In this video, I implemented a Sprint System in C++ using Enhanced Input and the Character Movement Component.

Topics covered:

- Input Actions

- Input Mapping Contexts

- Sprint Mechanics

- MaxWalkSpeed

- Enhanced Input

- C++ Gameplay Programming

I’d appreciate any feedback from the community.

Video:

Thank you!