Hello everyone,
Alongside my Unreal Engine 5 Gameplay Engineer journey, I have started a second long-term project: building my own game engine from scratch using C++ and DirectX 12.
Day 1 is now complete.
Current progress:
Window Creation
Win32 Application Setup
DirectX 12 Initialization
Graphics Device Creation
Swap Chain Setup
Basic Render Loop
Engine Project Structure
My goal is to better understand the low-level technology behind modern game engines and improve my skills as a future Rendering / Engine Systems Engineer.
Video:
I’d appreciate any feedback, suggestions or learning resources from experienced graphics programmers and engine developers.
Thank you!