Can we please implement a feature whereby the shader name applied to surfaces / objects is used for the Material Element Slot?
When using Dataprep and replacing the materials using a table, it gives just the a number of the element in the slot name
Can we please implement a feature whereby the shader name applied to surfaces / objects is used for the Material Element Slot?
When using Dataprep and replacing the materials using a table, it gives just the a number of the element in the slot name
Steps to Reproduce
Import .WIRE file via Dataprep with named shaders
Hi Christopher,
I opened a bug to track the resolution of this issue, UE-264946. It may take a couple of days before the link is externally accessible.
Thanks for your report.
Regards,
Jean-Luc