As the title states, I’m trying to install the Datasmith 5.0 plugin for use with 3DS Max 2023. I’ve downloaded the installer but, when I open it, all it does is ask for permission to install and then fail immediately saying it can’t find any installed instance of 3DS Max.
The installer is being ran from the same drive that 3DS Max is installed on, and I installed both 3DS Max and Unreal Engine to their default directories.
I can’t seem to find anything about this error in the FAQs, nor in a Google search, even when expanding my search to include not just Datasmith 5.0, but any version of 3DS Max as well.
You know, that’s what I was thinking, but I could have sworn I saw that Datasmith 5.0 would have 3DS Max 2023 support out of the gate. I can’t seem to find that now, so I must have been mistaken, which would definitely make sense on why it isn’t working.
Is there an ETA for the first Hotfix of 5.0? I’d just rather not have to step back versions in Max to work with Datasmith as it was a fresh install on a new rig, but I’m sure I can come up with something it the fix is a while yet.
Is there any official plan to make Datasmith support Autodesk Maya, or there are other better ways to make the link between Maya and ue in addition to fbx, no longer bothered by various material types, such as vray material. I think 3dsMax does a great job.
The 5.0.2 plugin with Max 2023 support should work well with UE4.27 as there was no fundamental changes between these two versions.
The 4.27 plugin will not receive any update in the future as development has stopped for this version of the engine.
Note that UE4.27 will not be compatible with the future 5.1+ releases of the plugin, due to Large world coordinate and mesh descriptor changes happening in UE5.1.
Thanks. that is encouraging that the existing 3DS 2022 should work with 3DS 2023.
However, any idea on how to get it to install to 2023?
Simply copying the DatasmithMax2220.dle over to the 3DS 2023 plugin folder does not work, which is not surprising, I guess.
There’s a misunderstanding here : the 4.27 and 5.0.1 Datasmith plugins are both compatible up to 3dsMax 2022, but you will have to wait for next Hotfix of UE5, 5.0.2, for 3dsMax 2023 support.
The release target for that Hotfix is set to end of May for now.
What I mentioned earlier was retro compatibility of datasmith scenes exported with the 5.0 plugins and imported in 4.27.