Dataprep - No Merge operation in Dataprep Blueprint?

In the Dataprep asset, I have a “Merge” operation:

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But I’m not seeing that operation anywhere in my Dataprep blueprint (I’ve tried both Dataprep Operation class blueprint and Dataprep Editing Operation class blueprint).

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Is there any way to merge selected actors via the Dataprep blueprint?

Also, is there any way to set a new parent actor for a selected object? For example, in the picture below, I would like clean up the tree by A) childing the static mesh actors to the top actor, and then B) deleting all the empty actors in the tree.

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This would leave a nice clean tree with only static mesh actors and no extra nodes. When I just delete the empty actors, the static mesh actors are not see as children of the top actor:

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But in the Dataprep blueprints, I’m not seeing a way to set a new parent for an object:

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Thanks in advance.

Hello Patrick,

the merge operation, from dataprep library, is not exposed to blueprint. There is another one from “Editor Scripting” but you cannot use it in the dataprep environment as it is going to mess it up.

There is still no way to merge actors from the Dataprep system. I have tickets from that in our system but they are not high priority.

To reattach an actor in the scene, you should just apply “Attach Actor to Actor”, that should work.

And then you can “delete actor” or “delete objects” on the empty actors.

Thanks Flavien. Not sure how I didn’t find “Attach Actor to Actor” when I was making the Dataprep Blueprint. Anyways, I ended up moving this ‘Merge and clean up tree’ operation to an Editor Utility Widget, and am firing off that EUW via Python after import. Thanks.