Hey!
I started to getting a problem with the Dataprep Asset and the Merge Operator. Here is a Example of what happens.
I Export 10 Cubes, with 10 Different Shaders from Maya 2018 with the Babylon Exporter via glTF to Unreal.
Here i import them in my Dataprep Asset and i see that i have 10 different Shaders. (i Also setup a Substitute Material Table) After Shading the Cubes with the Substitute Material by Table everything still works just fine but after using the Merge Command i lose some Shaders and some not.
When i don’t use the Substitute Material by Table and just Merge then i will also loose some Shader assignments.
It Seems like its more the Assignment that gets lost and not the Shader itself.
Anyone had a similiar problem? Or a Solution to this?
Best Wishes