In our main project, when compiling a Customizable Object (CO_Character) that includes a SkeletalMeshParameter, I get this crash:
Assertion failed: ElementSize * (FirstVertexIndex + VertexCount) <= (int32)SkinBuffer->GetVertexDataSize() [File:D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\CustomizableObject\Private\MuCO\UnrealConversionUtils.cpp] [Line: 1219]
Screenshot and log are attached.
The strange thing is, I migrated this exact Customizable Object with all dependencies (mesh, materials, skeleton) to a new project, and it compiles without any issues. That is why unfortunately, I can’t provide a repo which is actually crashing.
Skinning the whole mesh only to one bone also makes compilation work.
Transferring skin weights from a backup of that mesh breaks it again.
Any idea what might be wrong with our mesh/skeleton/project? Thanks in advance!