I come into game dev, after few years in web-development and I didn’t found the idea of… how to save players items and players properties state after player turn off the game.
In web we have different ORM systems and a lot of data bases, but it’s not possible to setup full data base for one game… I think.
Also, I review how one guy did it through TArray<UObject*>
, but this is not ok… because he didn’t map this to any other external storage. Lifecycle of items in scope while game is online.
So, my question is. How you implement the “data base” for players inventories and properties states. For example in online game like, Lineage 2 or World Of Warcraft?
Thanks.