Hi, I used Data Smith to call the mesh Unreal.
However, UCX Collision does not work and is created as a mesh.
I have to work on a very large dungeon and model a dedicated UCX collision myself. (Automatic generation is too inaccurate)
If you can’t use DataSmith to deploy UCX Collison,
Is there a way to load into a scene at once while maintaining individual pivots of a large mesh?
It takes too long to place one by one in the scene manually.


