Summary
Since Data Layers were patched in a recent release, I can open connected sessions and play the game but can’t open new Private Islands. At the start of the 2nd Round when unloading Round 1 Data Layers and loading round 2 Data Layers, FPS Drops significantly for a few seconds. I’m blocked from releasing updates at this point. Please help!
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Load project in UEFN and Launch Session. Start game and play through Round 1 (or use built in shortcut - see video). Watch FPS when Round 2 starts. End game. Launch Memory calculation from UEFN. Memory Calculation successful. Attempt to open Private Island code in-game (will not load). Submit version for approval with no changes to name, description, assets, rating, or attributions.
Expected Result
Round 2 starts with no FPS drop. Private Island loads and is playable. Submission is approved.
Observed Result
Round 2 starts with a 1-2 second massive drop in FPS. Private Islands codes since the Data Layer patch are unloadable, but connected UEFN+Fortnite Creative sessions work fully and are playable. Submissions since patch are all rejected. I’ve been guessing it’s the FPS but moderation has been less than clear on the issue.
Platform(s)
Test on PC + iOS
Island Code
3549-2789-9778
Upload an image
Video
Notes
FWIW, all 12 items in the 3rd rejection have been approved multiple times for months now.