data layers not working since 36.00

Summary

since 36.00 new data layers are not working. Some data layers that i made before update are working well but when i try to create new data layers with same system
they are not loading or unloading

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

create datalayer with sequencer and make a system which permit to unload and load it

Expected Result

assets hidding and showing

Observed Result

nothing

Platform(s)

pc

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Video

file:///C:/Users/hoani/Downloads/DATALAYERS.mp4

This issue is also happening to us. Before the update 36.00, everything was working fine. But after the update, a series of bugs started appearing, and we found out that the problem is related to DataLayers — even when the Initial Runtime State is set to Unloaded, the actor is still being loaded.

2 Likes

Oh, and I forgot to mention that the issue happens to us after compiling the HLOD.

1 Like

I’m experiencing the same issue. In my case, even the DataLayers created before the update no longer work. Most of the time, the problem occurs after compiling the HLOD — although it’s inconsistent, as sometimes it happens and other times it doesn’t.

2 Likes

FORT-923192 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

2 Likes

I have been experiencing similar loading problems, triggers taking time to respond, glitchy sequences not ending or starting.

1 Like

UPDATE: re-uploading my island seems to have fixed the issue.

I’m having this issue as well in my live game 6197-5922-3657 - play for a few minutes if you want to repro. You’ll see extra directional lights and random progress-blocking collision in the middle of levels.

This is not happening when I test sessions, only in the live version that was uploade prior to 36.00

My entire experience is built on loading/unloading minigames via Data Layers, so this is 100% game breaking. it’s an “A” bug. I’m going to try resubmitting and see if that fixes it.

One item of note: it appears a blocking volume and lights, possibly other parts of the Data Layer are not being unloaded, but meshes are.

My game does not use World Partition or HLOD, just Data Layers triggered via sequences.

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