Well i find out this already but still it works but in some cases data asset is not loaded and then is called “Accessed none” failure. When i reload it failure disappear… I use for replication of these data server side functions and all data of “inventory” are on server (like u don’t want cheaters or yes? ) so when i need inventory items data (for showing them in player’s UI) i call function and that returns these informations.
Still my project is in Blueprints and that is not good for MMO game :D. So i’m trying to understand UE4 C++ code but still i’m new to this so now i can’t rework my BL project into C++ code (and that is necessary for succsess). Still i can’t get why is this happaning when BP_InventorySystemComponent is replicated and so inventory data… Maybe this is because of BP_InventoryItem that is placed in the world (spawn by server via GameMode), but this is only server side thing. Still Item Data in BP_InventoryItem is replicated too… Can’t figure out where problem is. I spend hours of learning BP replication and i think that i made it correctly (maybe i’m wrong).