This is kinda embarrassing. I have modified the entire VR rendering pipeline to do some fancy stuff I cannot talk about and am on the last leg of the project. Settings.
I need to create a dashboard overlay using OpenVR.
So far I have created the button with CreateDashboardOverlay, hooked up all the events to the event system, and created a UMG widget to handle user input, all I have left to do is get the widget to display and run.
AND I have no clue.
I have modified 100’s of shaders, modified the renderer, and all the really complicated bits … and cannot get the settings widget to display. Sigh.
I need to …
- Create the widget and get it to run without displaying on the screen
- Get the texture created in 1 and pass it to OpenVR as the overlay.
But I don’t see any way of doing it.
Please someone out there take pity on an old and tired coder and give me a hint so I can get this project finished and move onto something else. Anything else.
Note my code has to bolt into UE4 games with the minimum of content changes. I can probably get away with a minor change to the player character blueprint, but that’s about all.