Darker Brights and lighter Darks...? (also question on the cost)

I am making a game (duh right)

Any way…I find that the lighting in most areas is acceptable. When you arent directly facing my light’s angle it looks acceptable.

But there are times when the lighting angle gets rather steep and it causes a glare like it is shinning off of plastic or something.
Then also, buildings and such have REALLY dark shadows…I would like to have them just a bit lighter.

When the light glares like this off certain angles or the water, it’s alright (happens in life after all)


(building has that light spot because character has his flashlight on it…sorry…)

I have lightmass importance…and post processing (but NO IDEA what to do with 95% of the options in post processing)
I did get some improvement from going back and putting a constant of zero on metallic and specular for the grass part of landscape.

My lighting comes from 2 directional lightings. One is Off white (shifted a bit into this blueish green tint, figure nothing is a flat true color)
And the other is this silvery blue.

upon entrance into a level there is a check for the current system “now” and i use the values to set both the items rotation. That way depending on when you play, depends when it is in the game. (having undead and monsters I plan to use this to greater effect latter hopefully)
Seems work great…(except when i want to test a level and it turns out to be night…)

My concerns/problems with this have been:

  1. Would that be too much for a mobile game? Since it has to set the lighting every time it loads a level, I’m not sure how much of a demand that it. (it doesnt ever update while IN the level.)
  2. When the sun is “down” it turns the sky black. When the moon is only actor turned on and up it’s atmosphere effect is really quite pretty…everything carries this nice glow from the sky. But if both are on, when sun goes down it seems to ALSO turn off the moons atmosphere effects…any way to get these to swap? didnt find good nodes for it…
  3. General lighting. I was going to do a skylight. A pale white, just enough to see by. The moon light has it’s own variable that sets it’s wax and wane. About one day a month for 3 hour period it is PITCH BLACK…no moon, no sun. From my understanding skylights just reflect atmosphere/background color, which i guess is why when the sun is down (black atmosphere) and moon is gone i get no light. Just black. Any other ways to make this work? Id had Assumed doing something like this would also lighten shadows maybe…still a dark shadow from the sun, but a constant light just bright enough to see in darkest areas would let you see (including shadows)