I have a little problem about ilumination with my project. I have some meshes of my room hidden by a curtain. This curtain has a Subsurface material and I like the effect that it simulates, but it get dark a small part of the room and I don’t know how to fix it.
The steps that I followed:
- Locate meshes and textures.
- Locate Directional Light, Lightmass Importance Volume and Post Process Volume. Also I located two spot light near of the windows and a Skylight with an intensity value of 3.
- Modify max and min brightness of the Auto Exposure to 0.1 and the Exposure Bias to -2.
This are the results that I get when I build the lighting. I get a lot of places dark.
I tried to change the curtain material to a translucent material with a 0.99 opacity value and I get fix it a little but… I don’t like the results.
I also tried to delete the curtain mesh to test if the curtain is the truly problem and no another thing.
The thing is that I would like to get a global ilumination of the room without to put lamps mesh or lights into the room.
Could someone give me any advice, please?