So, I create in 3ds max a scene with 65 objects, a 3d render of exterior and interior of new house for my client.
I created 80% of scene allone, just few items I download from CGTrader, and transform to quads.
Why? Because my client want 3d walking inside house, so I decide to use UE4.
I made cca 15 render images in 3ds max with mental ray, and everything is great.
I imported all my scene to engine, adjust lighting, add lightning etc, and after light building I have some problems with some objects. Ok, for some object i know what is problem (bad UV, or bad triangulation), but I have 2 problems that I dont know how to fix:
1.) I created hous wall from 2 objects, and now in UE4 I see on my wall where house is connected, why? Both sides of wall have same material, in 3ds I dont see this problem.
2.) On white pillow, I see black spots. Why? I checked normals, UV’s, I tried too many ways to work again on normals and UV’s, I tried to increase lightmap resolution, everything, but I dont know how to fix problem.