Hello, I just wanted to know if anybody had experience with light propagation in dark indoor scenes? I have spent too long tweaking it and getting crappy results. I have read all the documentation. It explains at a high level what something does, but no good examples of parameters to set. My problem is that my scene is baked using static lighting with mixed dynamic lighting. It is a dark indoor scene. So, when all the lights are off in the building, it is too dark for the player to see. I am not using something like flashlights or night vision as that would break part of the gameplay. So, I am at the mercy of building good lighting.
My question is, are there some good recommended settings for the Light Propagation, PostProcessVolume and World Settings that work for a dark indoor scene?
Bonus question: Good parameters for Auto-Exposure for a dark indoor scene?
I would really appreciate the help.