Dark fooliage. How to fix ?(Pink in surface cache)

Hello !
I have a problem and cant find a solution. I’ve been searching everywhere but still dont know true reason.How to make my “inside” leafs brighter??My surface cache mode shows everything in pink…tried changing resolution of lightmaps but it didnt work…
Is it “wpo” problem?is it mdf problem? maybe ambient occlusion??Is it material problem? or is there some problem with “normals”??
Poject settings: GI-Lumen,hardware raytracing - on,Raytraced shadows - on, Raylighting mode - Hit Lighting for reflections. I use nanite with "Fallback Relative Error"set to 0 in order to get proper shadows with “ray taced shadows” ( but if i dont i still get the same result )

Megascan Trees:European
Unreal engine 5.1.1

This is with nanite on -

this is with nanite off-

Thank you for you time, i hope that there is somebody who can explain it

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Hi there @Omgitzpeter, hope you’re well!

This topic has been moved from International to Rendering.

When posting, please review the categories to ensure your topic is posted in the most relevant space.

Thanks and happy developing!

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my bad ,thx for moving

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anyone?=(

I have the same problem. I’ve tried everything I could find to fix it but nothing has helped. Did you ever figure it out?