I have a serious issue with dark parts of my game (which are quite a lot in a deep sea underwater game ).
They look like gradients to black are banded… like a old 16bit image.
I have googled a lot and found out about the limited RGB output for TVs.
That fixed the issue for Elite: Dangerous where dark gradients are now looking superb.
But in my own game (developed on UE4, for sure) I still have those issues.
I start the game in direct mode and it doesn’t matter if I use a packaged build or if I start it from the Editor.
Anyone got an idea how to fix this?
It’s hard to show what I mean because it is only visible in the DK2, not on the monitor (looks fine there).