hey folks, I always worked the same material for vegetation without problems in previous versions. My material is composed like this:
- Material Domain: Surface
- Blend Mode: Masked
- Decal Blend Mode: Translucent
- Shading Model: Two sided foliage
- Two Sided = true
Is there any problem with this setting in 4.23?
Maybe it’s not a material issue, have you changed something on the mesh? Are the mesh normals and smoothing groups set up properly?
most likely a distance field issue. they did update something with that too if I remember the release notes correctly.
I didn’t really change anything in mesh or material. I only opened the project made with 4.22.3 version in 4.23 and converted it, and foliage’s backfaces turned black…