Summary
Since last update, depth fade materials cause weird fogging artifacts when used inside a day sequence device that has fog enabled.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Place a day sequence device and enable fog
Create a material with a depth fade node in its transparency and assign it to a new cube from modelling mode with normals inverted (so its like a skybox).
Expected Result
In viewport on in game, the depth fade is applied in the same way it is applied and seen without fog
Observed Result
The depth fade goes away based on the angle which you are looking at it
Platform(s)
pc