Question i’m sitting here asking myself…this works much better than before, but is it safe to change OwnerLastRenderTimePtr at this point from the game thread? Presumably the render thread could access it via SetLastRenderTime() at any time.
Question i’m sitting here asking myself…this works much better than before, but is it safe to change OwnerLastRenderTimePtr at this point from the game thread? Presumably the render thread could access it via SetLastRenderTime() at any time.