Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Summary
This is affecting both Creative and UEFN.
Damage Zones are not respecting Classes. When a player switches Classes WITHIN a Damage Zone, that is set to target that specific Class, they will not take any damage UNTIL they have fully exited and then re-entered that Damage Zone.
Additionally, if you switch back to Class 1, while taking damage, you will continually take damage until you are eliminated, even if you exit the Damage Volume again. The damage will only stop if you exit the zone while as Class 2, the targeted class.
Starting the game with the Damage Zone disabled, and then enabling after a delay has no effect on the outcome.
Steps to Reproduce
Devices Needed:
- 1x Damage Volume
- 2x Class Selectors
- 1x Player Spawn Pad
Trigger is optional to add a delay on enabling the Damage Zone. (not needed)
Place the Player Spawn Pad and Damage Volume. Increase the Damage Volume size until it covers the Player Spawn Pad/playable area. In the Damage Volume’s settings, change the “Selected Class” to Class 2.
Place down both Class Selectors within the bounds of the Damage Volume. In the first one’s settings, change the “Time to Switch” to Instant and “Class to Switch to” to Class 1 (this will be the safe class). In the second, change the “Time to Switch” to Instant and “Class to Switch to” to Class 2,as well as its accent color to any other color for differentiation (this will be the class to be damaged).
Start the game. Enter the first Class Selector for Class 1. Then enter the second Class Selector. While as Class 2, exit the Damage Volume’s area and then re-enter its affected area.
Finally, switch back to Class 1, exit the Damage Volume area again for a short time to notice the damage effect does not go away either. End Game.
Expected Result
The player should not receive any damage until they have switched to Class 2, even while INSIDE the Damage Volume’s zone. You should then begin to receive damage until you either switch back to Class 1 or completely exit the zone.
Observed Result
When you switch to Class 2 while inside the Damage Volume, you currently take no damage, even though the Damage Volume is set to specifically target any players with Class 2.
Additionally, once you do begin taking damage as Class 2, after exiting and entering the Damage Volume, if you switch back to Class 1 and then exit the zone, you will continue to take damage as though you were still within the zone. The damage should have stopped the moment you switch back to Class 1.
Platform(s)
All
Island Code
7832-3964-5638
Additional Notes
This is greatly affecting my most popular game, Truck Pursuit, as anytime a player exits their vehicle, they switch classes, and are then supposed to take damage, but now do not. This makes it so players can wander the map and get into locations where they would not be able to otherwise.
I’ve temporarily avoided this by locking players into their vehicles, but now if they flip, they are completely stuck until they are either eliminated or another player willingly helps them get upright again. I need this mechanic so players may exit their vehicles and be able to flip themselves upright without assistance, especially since the only way to do so in Fortnite, is from interacting with it from outside the car. I’ve had this mechanic for well over a year and it’s been effecting the playtime.
I can update the map again, removing my temporary solution, to show the issue in effect if needed, please LMK.