Damage Traps have several major issues

Summary

Damage traps have several major issues. The issues are
• Damage traps are no longer colored blue for you and your teammates.
• The spikes on the damage trap no longer visually disappear when they are triggered.
• Damage traps no longer have a reload sound for when the spikes reappear.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Go to Content Browser.
  2. Grab a damage trap.
  3. Observe the fact that it no longer has a blue tint for you and your teammates.
  4. Switch teams after placing the trap
  5. Trigger the trap and observe the fact that the spikes no longer visually disappear when triggered, and also they no longer have a sound for when they reappear.

Expected Result

  1. Team Damage traps have a blue tint to them (enemy ones do not)
  2. The spikes on the damage traps visually disappear when triggered.
  3. Damage traps have a reload sound for when the spikes reappear notifying the player that the trap is no longer safe to stand on.

Observed Result

  1. Damage traps are colored the same no matter who places them (The Player/their teammates, and the enemy)
  2. The spikes on the damage trap no longer visually disappear when the trap is triggered.
  3. The spikes on the damage trap no longer make a sound for when they reappear.

Platform(s)

All

Video

Additional Notes

Apologies for the video not being the best showcase for this problem, but its fairly difficult to find a good video showcasing how traps should work. The video still shows how traps should work by showing the following below.

  1. Damage traps are colored blue for the guy in the video.
  2. The spikes on the damage traps disappear when the trap gets triggered.
  3. The spikes on the damage trap make a sound when they reappear notifying the player that the trap can be triggered again by an enemy player.
    Also please fix this, it makes deathruns (and honestly any other creative map with damage traps in them) much worse to play. For example in a deathrun If I bait a trap I won’t be able to know when the trap is or isn’t safe to stand on anymore. It just turns it into a guessing game.
    Another example is in a zone wars map with damage traps in them. If my teammate decides to put a trap down without me noticing it. It will literally be impossible to know if the damage trap belongs to my team or an enemy’s team. This causes you to have to unnecessarily avoid a trap that is safe for me and my team to stand on.

FORT-1130138 has been ‘Closed’ as a duplicate of an existing known issue. Origin Issue: FORT-1126028, Origin Topic: Spike Traps Bugged

I have noticed the same issues recently,and they definitely seem like regressions rather than intentional changes. Losing the blue team tint makes it hard to tell friendly traps from enemy ones, especially in Zone Wars or other team based maps. The missing spike animation and reload sound are just as important. Those visual and audio cues let players know when a trap is safe again, so without them you’re left guessing instead of reacting based on gameplay. As all of these problems appeared together and affect every platform, it feels more like something broke in a recent update than isolated bugs.

The original topic doesn’t mention the team color issue though, I hope you take that into account!

I understand the reason this bug was closed (because 2 of those issues are already being looked into), but one issue I reported that isn’t to my knowledge being looked into is the damage traps not having a blue tint to them to indicate they are team traps and not ones placed by an enemy. For this reason I have decided to submit this issue under a new bug report, so that it can be looked into.