Damage() does not reflect correct ui damage numbers

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Summary

When using damageable.Damage() it does not show the correct damage values for the UI damage numbers.

Steps to Reproduce

-Subscribe to fort_character DamagedEvent() and DamagedShieldEvent()

-Retrieve the damage “Amount” from the damage_result

-Multiply the “Amount” by 1.5

-Apply the modified amount to the target damage_result.Target.Damage() passing in new damage_args using the damage_result.Instigator and modified damage value

Expected Result

Expected behavior is if you correctly use damage_args and pass in a valid instigator of the damage and that instigator is a player, the damage values displayed should reflect in the instigators ui the actual damage being applied

Observed Result

Any damage value passed with Damage() does not reflect in the UI damage numbers

Platform(s)

Any