Damage Amplifier under 1.0x prevents damaging guards.

Summary

If a player picks up a Damage Amplifier Pickup with a multiplier of anything less than 1.0, they can no longer damage guards.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Place down a guard spawner.
  2. Place down a damage amplifier powerup with a multiplier of less than 1.0.
  3. Launch a session with a weapon.
  4. Pick up the damage amplifier powerup.
  5. Shoot guards.

Expected Result

When shot, the guards are damaged by the amount of the weapon multiplied by the multiplier of the powerup.

Observed Result

When shot, the guards are not damaged at all.

Platform(s)

windows, UEFN/Creative

This is a big issue for us. Please escalate.

It also seem to occur on creature spawner and for me the value of the multiplier effect doesn’t matter it prevents all damage on the creatures

After testing further it also includes everything over a 1.0 multiplier. The only multiplier that works is 1.0 exactly.

FORT-980373 has been added to our ‘To Do’ list. Someone’s been assigned this task.