Summary
The Damage Amplifier Powerup plays its pickup sound every time a player picks it up, even with every audio option turned off. We use it from Verse as an invisible damage upgrade (Spawn() then Pickup(Player)), so players hear the sound on every respawn, every upgrade and every weapon switch. There’s no setting that silences it.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Place a Damage Amplifier Powerup device in UEFN.
- Set Pick Up Audio = Off (0), Pickup Sound = None, Ambient Audio = Off, Play FX On Player = Off, Visible = Off, Effect Duration = 86400, Respawn Time = 0.
- Reference the device in a Verse device (@editable damage_amplifier_powerup_device).
- In Verse, call Device.Spawn() and then Device.Pickup(Player).
- Launch a session and run the code (picking it up by touch gives the same result).
Expected Result
No sound plays when the player picks up the powerup, because Pick Up Audio is turned off and Pickup Sound is set to None.
Observed Result
The default Damage Amplifier pickup sound plays every single time the powerup is picked up, no matter what the audio settings are. There is no setting that silences it. Our island grants damage upgrades through invisible amplifiers from Verse on every respawn, upgrade purchase and weapon switch, so players hear the pickup sound constantly.
Platform(s)
PC
Island Code
6883-6554-3354
