When I take a damage amplifier, the damage taken from “damage volume” devices is also multiplied.
Is the device working as intended ??
When I take a damage amplifier, the damage taken from “damage volume” devices is also multiplied.
Is the device working as intended ??
I’m up to creating a custom fix that disables the Damage Volumes and deal the damage programatically but it will be a messy workaround and I’ll loose the SFX and VFX associated with the Damage Volume.
I’d be glad if this could be watched out because I think it actually is a bug
Bump. I still got the issue…
Bump, I’d like to not remake a custom damage volume system please!
@im_a_lama Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative
UPDATE: Calling .Damage() on self in Verse does the same thing
I guess the only solution left is to use SetHealth() when user enters a mutator and basically redo the damage volume loop system itself then…
Bump, this has not been fixed yet
Bump for 2024, still not fixed…