Hello! I’m getting crash in FD3D12DynamicRHI::GetResourceDesc on this check.
Texture I have there is about lumen

If I change global illumination method from lumen to smth else there won’t be any crashes but I need llumen

This issue does not appear on some levels, but appears on others.
UPDATE:
It crashes only in standalone with my Quest 3 or in VR Preview. Play in editor works fine
UPDATE:
It crashes if I use materials with Lighting Mode = Surface TranslucencyVolume or Surface ForwardShading. Why is it like that?