D3D12Texture.cpp Lumen crash

Hello! I’m getting crash in FD3D12DynamicRHI::GetResourceDesc on this check.

Texture I have there is about lumen
If I change global illumination method from lumen to smth else there won’t be any crashes but I need llumen :frowning:
This issue does not appear on some levels, but appears on others.

It crashes only in standalone with my Quest 3 or in VR Preview. Play in editor works fine

It crashes if I use materials with Lighting Mode = Surface TranslucencyVolume or Surface ForwardShading. Why is it like that?

It’s okay when I use epic settings but I have crash with cinematic.