100% sure no z-fighting there. Here’s the cylinder mesh: SM_CylindersDetailed.fbx (25.3 KB)
Test with only the cylinders (the above FBX) - it flickers so badly:
I fixed the flickering partially by making the cylinder smooth and baking the bevels as normal, but now I lost the sharpness of the bevels - it’s supposed to be sharp because it simulates real grinding industrial machinery.
NOW:
BEFORE: