Cylinder detailed with loop cuts flickers a lot from a distance (Moiré pattern), but looks good when close. Any fix?

100% sure no z-fighting there. Here’s the cylinder mesh: SM_CylindersDetailed.fbx (25.3 KB)

Test with only the cylinders (the above FBX) - it flickers so badly:


I fixed the flickering partially by making the cylinder smooth and baking the bevels as normal, but now I lost the sharpness of the bevels - it’s supposed to be sharp because it simulates real grinding industrial machinery.

NOW:

BEFORE: