Anyone know how I can achieve this shader, a shader to do color change in a cyclical way, it start on a color, for example blue and it will change into green, purple and end in orange. And these colors can be parameterized.
Any type of documentation will help me. Even if someone did this in udk.
Oh yeah, that’s possible as well. You set the color as a parameter in the material > set your color transitions in a Timeline > feed that to the parameter in dynamic material instance.