How is the best way to create a sequence where, for example, there is an explosion of a house and some of the landscape, where the scene continues with the house destroyed and landscape ruined? In other words, as follows: Gameplay → Triggerbox? → Sequence → gameplay continues with the destruction from the sequence. Tuts or any kind of pointing me to anything will help a lot!
I believe you can drag any actor into the sequence and have it animate, change material values etc… then check pause at end in the sequence to keep the state of everything
For the upcoming 5.4 release, there will be a new option on the level sequence to override the completion state of all the tracks for that sequence. You could set that to Keep State: