Customizing Weapons Components issues!

Summary

Hi there,

I want to give a Custom weapons bug what I discoverd and its effecting on all Maps who has Custom made weapons.

Custom weapons created with Verse lose their custom behavior when the player moves a certain distance away. After traveling only a few meters (or larger distances depending on setup), the weapon reverts to a default temporary weapon state.

This breaks core gameplay mechanics and makes custom weapons unreliable, especially in large maps.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

1.) Place a custom weapon (created via Verse) in the center of the map
Start the game.

2.) Pick up the custom weapon
Enable flying.

3.) Travel a significant distance away from the original location (e.g. 500–1000 meters)

Expected Result

The custom weapon should:
• Keep all custom properties and behaviors.
• Remain stable regardless of player distance.
• Not require reinitialization or updates.

Observed Result

• The weapon loses its custom behavior
• It reverts to a default/temporary weapon state
• Custom settings are no longer applied
• This happens consistently after traveling certain distances

Platform(s)

All Plattforms

Upload an image

Additional Notes

High
• Breaks core functionality of custom weapons.
• Makes large maps or open-world experiences unreliable.
• Forces constant manual updates or reinitialization.
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NOTE:
• The issue seems related to distance-based streaming or replication.

• Possibly caused by the weapon entity being unloaded or not properly synced.

• A fix may require persistent state handling or improved replication for Verse-based weapons

Look the time where it getting updated the weapon. Save devices has the same pattens for the issue.