I want to give a Custom weapons bug what I discoverd and its effecting on all Maps who has Custom made weapons.
Custom weapons created with Verse lose their custom behavior when the player moves a certain distance away. After traveling only a few meters (or larger distances depending on setup), the weapon reverts to a default temporary weapon state.
This breaks core gameplay mechanics and makes custom weapons unreliable, especially in large maps.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
1.) Place a custom weapon (created via Verse) in the center of the map
Start the game.
2.) Pick up the custom weapon
Enable flying.
3.) Travel a significant distance away from the original location (e.g. 500–1000 meters)
Expected Result
The custom weapon should:
• Keep all custom properties and behaviors.
• Remain stable regardless of player distance.
• Not require reinitialization or updates.
Observed Result
• The weapon loses its custom behavior
• It reverts to a default/temporary weapon state
• Custom settings are no longer applied
• This happens consistently after traveling certain distances
High
• Breaks core functionality of custom weapons.
• Makes large maps or open-world experiences unreliable.
• Forces constant manual updates or reinitialization.
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NOTE:
• The issue seems related to distance-based streaming or replication.
• Possibly caused by the weapon entity being unloaded or not properly synced.
• A fix may require persistent state handling or improved replication for Verse-based weapons
Look the time where it getting updated the weapon. Save devices has the same pattens for the issue.
thanks again for the follow-up. I recorded a video that clearly shows the issue in action.
Explanation of what happens in the video
At the start, the weapon is working correctly with all custom Verse behavior applied
I then move away from the original location (using Fly to speed it up) After a certain distance, the weapon suddenly stops behaving like the custom weapon. What exactly changes (visible in the video)
Fire rate changes back to default. Damage is no longer the custom value. Any Verse-driven logic stops working. The weapon still exists visually, but behaves like a standard/default weapon
Important detail: There is no visual glitch the issue is entirely gameplay-related.
One question for all developers
Are there plans to introduce new temporary weapon systems that provide more stable and flexible functionality, without the current issues seen in the beta temporary weapons?
Additionally, are there any plans to remove or increase current limitations (for example, allowing higher fire rate values such as 100 instead of being capped)?
Finally, will there be improvements to core weapon systems such as:
I discoverd a major issues on private/public and can happen that these weapons holding getting bugged out from the screen where the players moves or even flying around.
On the video you will see the weapon won’t even sticks to the player.
Collisions are overlaped from these gun models with the weapon parts. Privot is on positions for gun handling, on the editor it won’t even happening on this. It will effecting on many islands what is published or on private island for playtesting.
Please give it a shot, to move it on to trello-board Animation/Handling Custom Temp Weapons
Short: ACTW
Best regards Forge World
Note: It has no reason to make a new file report extra on this, so i move it on here to avoiding more file-reports