Customized UVs for Mobile Development

This is my fire mobile project, and I’ve heard that UV’s don’t function the same in the mobile renderer. Instead of plugging texture coords into the UV channel of texture samples, we instead plug them directly into the material attribute node, is this correct? If so, why is this not working for me?

What am I doing wrong?


Afaik, If you set custom UV on Landscape Layer Coords node, you do not need to plug it into custom UV slot.

So I’d just plug the LS Coord into the UV input of my textures, and make sure I have enabled Customised UVs on the node?

Bump, still having issues.

Any ideas?


I’m trying hard to make the word count, please excuse me.
Still can’t make the word count, what is going on here?

Maybe I could write a short story? But I don’t think anyone would like to hear it…