Customizable Light Device excessively bright upon initial render

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

When I load into my map solo, I see my customizable light devices from a distance as bright balls of light. When I look at them and they render for a second, they reset to what I expect them to be, but it takes a little bit of time. This is a screenshot of the settings I’m using for the device.

Steps to Reproduce

Place a light in a fairly dark scene? I could add my lighting settings from the day / night cycle device if you like.
My light settings are like this:
Initial state on
light reflection intensity 100
Light size 50
Advanced:
enable during all phases
intensity 50
Rhythm preset: flicker
rhythm time 1
dimming amount 100

Expected Result

Lights that render appropriately from a distance, rather than large glowing balls.

Observed Result

From a distance, lights are showing up as balls approximately 5M in radius. Some are adjusted for occlusion but some are not. As I approach them to render distance, they disappear, but they are far brighter than I have them set up to be regardless.

Platform(s)

PC is all I can test.

Island Code

2724-4453-6491

Additional Notes

I’ll provide a video if you like.

I have the same problem, was there ever a fix?

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