Summary
When a custom weapon is granted, it initially displays the default weapon template icon, name, description, and rarity. After I drop the weapon once, its custom icon and information begin displaying correctly in the inventory.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
- Open an existing UEFN project with Scene Graph and Custom Items and Inventory enabled.
- Create a custom weapon Entity Prefab with a custom icon, name, description, and rarity.
- Grant the weapon using AddItemDistribute().
- Look at the weapon in the inventory.
- Drop the weapon.
- Observe that its custom icon, name, description, and rarity now appear correctly.
- Test the identical prefab in a newly created v42.00 project and observe that it displays correctly immediately.
Expected Result
The custom icon, name, description, and rarity should display immediately when the weapon is granted.
Observed Result
The granted weapon initially displays the default template information. Its custom icon, name, description, and rarity only appear correctly after the weapon is dropped.
Platform(s)
PC