Summary
When creating a custom weapon using entity prefabs and changing the MagazineCapacity value in the fort_trace_weapon_component, the in-game ammo UI widget near the crosshair often displays the default magazine capacity from the template instead of the modified value.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
- Create a custom weapon using an entity prefab.
- Select one of the following weapon templates:
- assault_rifle_template
- pistol_template
- shotgun_template
- sub_machine_gun_template
- In the template’s fort_trace_weapon_component, change MagazineCapacity to a value different from the default.
- Place the entity prefab into the level.
- Launch a session.
- Pick up the weapon in-game.
- Observe the ammo widget near the crosshair.
Expected Result
The ammo widget should display the custom MagazineCapacity value set in the entity prefab.
Observed Result
The ammo widget frequently displays the default magazine capacity from the original template instead of the modified MagazineCapacity value.
Platform(s)
Any / All Platforms
Video
Additional Notes
The weapon itself appears to use the correct modified magazine capacity, but the UI widget does not consistently update.