Hey there,
I struggle with a specific problem. I have a pot of soup with ingredients swimming in it.
That makes the “landscape water” unusable for me.
So I tried the following:
in the Pot I added a cylinder mesh and gave it the water material that came with the water plugin and set the collider to WaterBodyCollision. Physics is disabled on the waterbody since it throws an error with the collider if I do.
My ingredients are boxes (with a box collider added) and are set to simulate physics and gravity and got a mass. I added the buoancy and gave it a pontoon set to 0/0/0.
the boxes just fall to the ground of the pot no matter what mass I set.
I also checked the .ini file and the WaterBodyCollision is set up correct in there.