We need to do a few custom visualizers to validate PBR Values for metal and dielectric surfaces.
It seems there are a handful of viewport clients and i’m wondering about a few things:
Is there a simpler approach to adding custom viewmodes to the editor than editing each viewport client?
Is there an approach to doing this in a plugin that’s not immediately obvious to me?
I’d like to do a fullscreen effect that analyzes the basecolor buffer using a blendable. Is there another visualizer/viewmode that does something similar?
Adding custom viewmode needs to modify the engine source, but if someone only needs to highlight or visualize some actors like me, take a look at FActorPrimitiveColorHandler::RegisterPrimitiveColorHandler