I have a custom USceneComponent w/ custom USceneComponents as children. Mainly I wanted to have a component where I could move around its children’s transform in the editor.
If I create a custom actor in C++, and do a CreateDefaultSubobject() in its constructor, it works just fine. I see all my happy little USceneComponent children with the tag (Inherited) appended to the name.
However, if manually add the component in blueprint, I do not see ANY of its (Inherited) children in the details view, so I cant select them and move them around! How can I fix this since I do want to see the children!